D. Yengin Et Al. , "AUGMENTED REALITY AS A MEDIUM OF GAMIFICATION OF CONSUMPTION IN THE CONTEXT OF GLOBAL VILLAGE," TURKISH ONLINE JOURNAL OF DESIGN ART AND COMMUNICATION , vol.8, no.2, pp.376-392, 2018
Yengin, D. Et Al. 2018. AUGMENTED REALITY AS A MEDIUM OF GAMIFICATION OF CONSUMPTION IN THE CONTEXT OF GLOBAL VILLAGE. TURKISH ONLINE JOURNAL OF DESIGN ART AND COMMUNICATION , vol.8, no.2 , 376-392.
Yengin, D., Bayrak, T., Topcu, O., & Bayindir, B., (2018). AUGMENTED REALITY AS A MEDIUM OF GAMIFICATION OF CONSUMPTION IN THE CONTEXT OF GLOBAL VILLAGE. TURKISH ONLINE JOURNAL OF DESIGN ART AND COMMUNICATION , vol.8, no.2, 376-392.
Yengin, DENİZ Et Al. "AUGMENTED REALITY AS A MEDIUM OF GAMIFICATION OF CONSUMPTION IN THE CONTEXT OF GLOBAL VILLAGE," TURKISH ONLINE JOURNAL OF DESIGN ART AND COMMUNICATION , vol.8, no.2, 376-392, 2018
Yengin, DENİZ Et Al. "AUGMENTED REALITY AS A MEDIUM OF GAMIFICATION OF CONSUMPTION IN THE CONTEXT OF GLOBAL VILLAGE." TURKISH ONLINE JOURNAL OF DESIGN ART AND COMMUNICATION , vol.8, no.2, pp.376-392, 2018
Yengin, D. Et Al. (2018) . "AUGMENTED REALITY AS A MEDIUM OF GAMIFICATION OF CONSUMPTION IN THE CONTEXT OF GLOBAL VILLAGE." TURKISH ONLINE JOURNAL OF DESIGN ART AND COMMUNICATION , vol.8, no.2, pp.376-392.
@article{article, author={DENİZ YENĞİN Et Al. }, title={AUGMENTED REALITY AS A MEDIUM OF GAMIFICATION OF CONSUMPTION IN THE CONTEXT OF GLOBAL VILLAGE}, journal={TURKISH ONLINE JOURNAL OF DESIGN ART AND COMMUNICATION}, year=2018, pages={376-392} }