Educational Alternatives, vol.21, pp.56-72, 2023 (Peer-Reviewed Journal)
This study aims to get feedback on a web-based and augmented reality supported active learning system (ARGEBİLİM) that aims to improve the scientific process skills of 6th grade students. In this context, the opinions of six students and a teacher who participated in a pilot study were taken. Qualitative data collection tools were used in the research, and the model of the research is case study. Semi-structured interview questions were prepared separately for students and teachers. The data obtained from the interview questions were evaluated under five sub-headings: the effect of the developed system on learning, the evaluation method, the use of the system, the design of the system, the activities and the gamification elements. Both students and teachers stated that ARGEBILIM had a positive effect on learning. They found it sufficient to use it as an assessment tool. In addition to these, they also expressed positive opinions in terms of design, ease of use, effectiveness and gamification. In addition, it was concluded that the students found the lesson taught with ARGEBİLİM more fun and effective.