“FINDING HOME” EXA MPLE BETWEEN EMPATHY & AWARENESS AND INDIFFERENCE & DESENSITIZATION


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Dalaylı F., Güran Yiğitbaşı K.

CULTURE AND SOCIETY, Prof. Dr. Мюмюн Тахир,Prof. Dr. Ümran Sevil,Assist. Prof. Ayça Gürkan,Assist. Prof. Gökşen Aras, Editör, Academy for European Culture “Orpheus Lira” – Sofia “Publications”, Sofija, ss.4-844, 2018

  • Yayın Türü: Kitapta Bölüm / Araştırma Kitabı
  • Basım Tarihi: 2018
  • Yayınevi: Academy for European Culture “Orpheus Lira” – Sofia “Publications”
  • Basıldığı Şehir: Sofija
  • Sayfa Sayıları: ss.4-844
  • Editörler: Prof. Dr. Мюмюн Тахир,Prof. Dr. Ümran Sevil,Assist. Prof. Ayça Gürkan,Assist. Prof. Gökşen Aras, Editör
  • Çanakkale Onsekiz Mart Üniversitesi Adresli: Hayır

Özet

The technology is moving at an extraordinary pace and becoming an indispensable

thing of human life in a short time, which affects our perceptions and

our sense of reality. The combination of capitalist understanding with the developing

technology causes everything to materialize. The consumption societies,

which emerge with the constant regeneration of the capitalist system itself, cause

serious inequalities of income on earth. The great powers that can manipulate

other countries economically, politically and in a mediatic way lead to wars,

destruction and increasing immigrants in diverse geographies who have been

forced to leave their homeland. The non-governmental organizations organize

various social awareness projects with regard to the refugees who have to leave

their homeland. One of them has been presented to the world under the name

“Finding Home” in the form of an android application game – unlike other

projects – by the world famous UN Refugee Agency (UNHCR), United Nations

High Commissioner for Refugees. When this game is uploaded to the mobile

phone, the player becomes a refugee in the game and seeks a place to live. The

game is a mobile phone application where a real refugee girl’s information and

screenshots are seen. The application includes real photos, phone numbers and

WhatsApp contacts. With the help of calls and messages, the player is trying to

find a safe and happy living space out of her/his country by finding her/his separated

siblings and family. In this study, “Finding Home” application / game will

be analyzed based on Jean Baudrillard’s concepts of “Simulation and Simulacra”

and McLuhan’s views. In today’s digital world and consumption society,

how people will be sensitized to one of the life’s most bitter truths – being a refugee

– through a game and how their perceptions can change will be addressed.