Gaming Disorder Scale for Parents: Reliability and Validity Study of the Turkish Form Ebeveynlere Göre Oyun Oynama Bozukluğu Ölçeği: Türkçe Formunun Geçerlik ve Güvenirlik Çalışması


PALANBEK YAVAŞ S., BAYSAN C., ARABACI L. B.

Turk Psikiyatri Dergisi, vol.34, no.3, pp.181-190, 2023 (SSCI) identifier identifier

  • Publication Type: Article / Article
  • Volume: 34 Issue: 3
  • Publication Date: 2023
  • Doi Number: 10.5080/u27320
  • Journal Name: Turk Psikiyatri Dergisi
  • Journal Indexes: Social Sciences Citation Index (SSCI), Scopus, Central & Eastern European Academic Source (CEEAS), MEDLINE, Psycinfo
  • Page Numbers: pp.181-190
  • Keywords: Addiction disorder, adolescents, Bağımlılık bozukluğu, ebeveynler, ergenler, geçerlik, güvenirlik, parents, reliability, validity
  • Çanakkale Onsekiz Mart University Affiliated: No

Abstract

Objective: This study aimed to conduct the validity and reliability study of the Turkish version of the Gaming Disorder Scale for Parents (GADIS-P). Methods: In this methodological study, the study sample consisted of 345 parents who had children within the age range of 10-17 years who played digital games. The study data were collected through the Gaming Disorder Scale for Parents, the Scale for Determining Parents’ Perceptions of Computer Game Addiction, and the Digital Parenting Attitude Scale. The Cronbach’s alpha analysis for reliability, item total correlation analysis, confirmatory and exploratory factor analysis for construct validity, and clustering analysis for identifying gaming disorder according to the scale scores were used. Results: It was determined that the content validity index of the scale was 0.97, that item loads varied between 0.617 and 0.863 according to exploratory factor analysis, and that the scale had good fit indices in the confirmatory factor analysis. The Cronbach’s reliability coefficient of the scale was found to be α=0.907, and the item total correlations were determined to be adequate. The criterion validity analysis found a positive and strong correlation with the Scale for Identifying Parents’ Perceptions Regarding Digital Game Addiction (r=0.717 p<0.001). As a result of the clustering analysis, it was determined that the cut-off value was found as >9 points for “Cognitive Behavioral Symptoms” subscale and as >6 points for “Negative Consequences” subscale. Conclusion: The results obtained show that the Turkish version of the Gaming Disorder Scale for Parents is a valid and reliable measurement tool.