Tezin Türü: Doktora
Tezin Yürütüldüğü Kurum: Çanakkale Onsekiz Mart Üniversitesi, Eğitim Fakültesi, Yabancı Diller Eğitimı, Türkiye
Tezin Onay Tarihi: 2023
Tezin Dili: İngilizce
Öğrenci: SERHAT GÜZEL
Danışman: Cevdet Yılmaz
Özet:
This doctoral dissertation aims to develop
a gamified and blended learning environment to teach English to high school
students and to determine the effects of such blended and gamified instruction
on their autonomous behaviors, motivation, their perception of self, language
skills, and classroom interaction. To achieve these objectives, the study
initially employed an instructional design process based on the data gathered
through teacher/administrator meetings, needs analysis procedures, and literature
review. Then, the sequential explanatory mixed method research design was
utilized, and quantitative and qualitative types of data were used together to
obtain a comprehensive understanding of the variables. A series of scales,
language skill data, and learning analytics data were used to measure EFL
learners quantitatively regarding language learning autonomy, motivation, L2 motivational
self, language skills, and interaction. Additionally, structured interview
questions were asked to learners to gather qualitative data related to the
variables and complement the quantitative data analysis. The results of the
study revealed promising outcomes in terms of autonomous language learning
behaviors and motivation to learn English as the modules increased the
willingness of learners to take more responsibility in language learning and
learn English to communicate with other cultures. Moreover, it was found that
language skills of EFL learners can be developed through gamified and blended
learning designs. Finally, the study was concluded with some crucial points
regarding the effectiveness of gamified and blended language learning settings,
and a series of recommendations was made for future research.